// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tent.cel ( number : 512-1023 )

#define	MapSizeX_snack01_1	13
#define	MapSizeY_snack01_1	10

const u16 snack01_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 snack01_1_MapData[ MapSizeX_snack01_1*MapSizeY_snack01_1 ] = {
0x0602,0x0603,0x3605,0x3605,0x3605,0x3662,0x3663,0x3664,0x3605,0x3605,0x3605,0x0606,0x0607,
0x060a,0x060b,0x0660,0x0661,0x060d,0x066a,0x026b,0x066c,0x060d,0x0666,0x0667,0x060e,0x060f,
0x0612,0x3208,0x0668,0x0669,0x3209,0x3208,0x3209,0x3208,0x3209,0x066e,0x066f,0x0608,0x0617,
0x061a,0x3211,0x0670,0x0209,0x3210,0x3211,0x3210,0x3211,0x3210,0x0209,0x0677,0x3616,0x061f,
0x0622,0x3210,0x0678,0x0679,0x067a,0x067b,0x3211,0x067c,0x067d,0x067e,0x067f,0x361e,0x0627,
0x3294,0x3211,0x0680,0x0681,0x0682,0x0683,0x3210,0x0684,0x0685,0x0686,0x0687,0x3226,0x3210,
0x3293,0x3210,0x3288,0x3289,0x328a,0x328b,0x3211,0x328c,0x328d,0x328e,0x328f,0x3210,0x3211,
0x3292,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,
0x0695,0x3210,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,0x3211,0x3210,0x0630,
0x0401,0x0628,0x3210,0x3211,0x3210,0x3211,0x022e,0x022f,0x3210,0x3211,0x3210,0x0628,0x0401,
};

const MapScreenData snack01_1_map_data =
{
	MapSizeX_snack01_1,
	MapSizeY_snack01_1,
	snack01_1_OutRangeCell,
	snack01_1_MapData,
	&room_char_data,
	&b_tent_char_data
};
